
You’ll hack-and-slash your way through over 30 unique levels using an assortment of weaponry such as pistols, cross bows, a magical sword, and plenty of other melee cutleries. Gameplay is similar to a lot of other third-person style games settling in a comfortable balance between such games as Rune and Tomb Raider. It is up to you to find and collect the scattered pieces of four angels in order to fulfill your destiny and rescue your brother. It isn’t long before your path intertwines with a mysterious spirit who leads you on an adventure spanning four different worlds and as many eras in time. Upon arrival you find a literal ghost town filled with zombies and all sorts of freakish monsters. Playing the part of ‘our hero’ you’ll travel to an eastern European town where the hero’s brother was last seen. The story in Shade revolves around the main character who Cenega is currently calling simply ‘our hero’ whose brother has gone missing on an archeological expedition. Shade: Wrath of Angels has been in development for over three years now and with the help of Tri Synergy it looks like the game is finally going to be displayed on store shelves this October. While we could certainly get a feel for the game’s combat in the build shown at last E3, it wasn’t until a few weeks ago, when we received a beta preview of the game, that we were privy to the game’s many other elements such as exploration, controlling the main character’s demon form, and the environmental puzzles that often stand in your way of progression. We recently got another sneak peek of Shade at E3 2004, where it looked to be in fine form. Gamers got their first taste of this first/second/third-person action/adventure horror game at E3 2003 where it was shown in playable alpha form along with the announcement that the game was being planned for release on the Xbox as well as the PC.
